The Slithering
Different values: 4
=====================================
object {The Slithering}
    _id : string {The Slithering._id} (all different values)
    folder : string {The Slithering.folder} (same value: mQqKeEZliN0Qh6FS)
    img : string {The Slithering.img} (all different values)
    items : array<object> {The Slithering.items}
        Length: min=45 max=69
        Value type: object {The Slithering.items.[]}
            _id : string {The Slithering.items.[]._id} (227 different values)
            img : string {The Slithering.items.[].img} (133 different values)
            name : string {The Slithering.items.[].name} (185 different values)
            sort : integer {The Slithering.items.[].sort} (44 different values)
            system : object {The Slithering.items.[].system}
                description : object {The Slithering.items.[].system.description}
                    value : string {The Slithering.items.[].system.description.value} (178 different values)
                [mod] : object {The Slithering.items.[].system.mod}
                    value : integer {The Slithering.items.[].system.mod.value} (same value: 0)
                [proficient] : object {The Slithering.items.[].system.proficient}
                    value : integer {The Slithering.items.[].system.proficient.value} (same value: 1)
                publication : object {The Slithering.items.[].system.publication}
                    license : string {The Slithering.items.[].system.publication.license} (2 different values)
                        OGL (x223)
                        ORC (x4)
                    remaster : boolean {The Slithering.items.[].system.publication.remaster} (2 different values)
                        False (x223)
                        True (x4)
                    title : string {The Slithering.items.[].system.publication.title} (5 different values)
                         (x8)
                        Pathfinder Core Rulebook (x141)
                        Pathfinder Advanced Player's Guide (x68)
                        Pathfinder Player Core (x4)
                        Pathfinder Lost Omens Character Guide (x6)
                rules : ###FoundryRulesObject###
                [slug] : string {The Slithering.items.[].system.slug} (176 different values)
                [boosts] : object {The Slithering.items.[].system.boosts}
                    0 : object {The Slithering.items.[].system.boosts.0}
                        [selected] : string {The Slithering.items.[].system.boosts.0.selected} (3 different values)
                            int (x2)
                            str (x1)
                            dex (x1)
                        value : array<string> {The Slithering.items.[].system.boosts.0.value}
                            Length: min=1 max=2
                            Value type: string {The Slithering.items.[].system.boosts.0.value.[]} (6 different values)
                                con (x1)
                                int (x2)
                                cha (x3)
                                str (x4)
                                wis (x1)
                                dex (x1)
                    1 : object {The Slithering.items.[].system.boosts.1}
                        [selected] : string {The Slithering.items.[].system.boosts.1.selected} (3 different values)
                            dex (x2)
                            cha (x1)
                            con (x1)
                        value : array<string> {The Slithering.items.[].system.boosts.1.value}
                            Length: min=0 max=6
                            Value type: string {The Slithering.items.[].system.boosts.1.value.[]} (6 different values)
                                cha (x4)
                                con (x4)
                                dex (x6)
                                int (x4)
                                str (x4)
                                wis (x5)
                    [2] : object {The Slithering.items.[].system.boosts.2}
                        selected : string {The Slithering.items.[].system.boosts.2.selected} (3 different values)
                            int (x2)
                            cha (x1)
                            str (x1)
                        value : array<string> {The Slithering.items.[].system.boosts.2.value}
                            Length: min=6 max=6
                            Value type: string {The Slithering.items.[].system.boosts.2.value.[]} (6 different values)
                                str (x4)
                                dex (x4)
                                con (x4)
                                int (x4)
                                wis (x4)
                                cha (x4)
                [items] : object {The Slithering.items.[].system.items}
                    [z8dne] : object {The Slithering.items.[].system.items.z8dne}
                        img : string {The Slithering.items.[].system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {The Slithering.items.[].system.items.z8dne.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.z8dne.name} (same value: Dubious Knowledge)
                        uuid : string {The Slithering.items.[].system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge)
                    [1ddf6] : object {The Slithering.items.[].system.items.1ddf6}
                        img : string {The Slithering.items.[].system.items.1ddf6.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {The Slithering.items.[].system.items.1ddf6.level} (same value: 9)
                        name : string {The Slithering.items.[].system.items.1ddf6.name} (same value: Lightning Reflexes)
                        uuid : string {The Slithering.items.[].system.items.1ddf6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [568ec] : object {The Slithering.items.[].system.items.568ec}
                        img : string {The Slithering.items.[].system.items.568ec.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
                        level : integer {The Slithering.items.[].system.items.568ec.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.568ec.name} (same value: Weapon Expertise)
                        uuid : string {The Slithering.items.[].system.items.568ec.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise)
                    [58uhg] : object {The Slithering.items.[].system.items.58uhg}
                        img : string {The Slithering.items.[].system.items.58uhg.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
                        level : integer {The Slithering.items.[].system.items.58uhg.level} (same value: 15)
                        name : string {The Slithering.items.[].system.items.58uhg.name} (same value: Master Spellcaster)
                        uuid : string {The Slithering.items.[].system.items.58uhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
                    [5a5an] : object {The Slithering.items.[].system.items.5a5an}
                        img : string {The Slithering.items.[].system.items.5a5an.img} (same value: icons/sundries/books/book-open-purple.webp)
                        level : integer {The Slithering.items.[].system.items.5a5an.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.5a5an.name} (same value: Legendary Spellcaster)
                        uuid : string {The Slithering.items.[].system.items.5a5an.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
                    [ac5cq] : object {The Slithering.items.[].system.items.ac5cq}
                        img : string {The Slithering.items.[].system.items.ac5cq.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp)
                        level : integer {The Slithering.items.[].system.items.ac5cq.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.ac5cq.name} (same value: Defensive Robes)
                        uuid : string {The Slithering.items.[].system.items.ac5cq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes)
                    [dmo5u] : object {The Slithering.items.[].system.items.dmo5u}
                        img : string {The Slithering.items.[].system.items.dmo5u.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {The Slithering.items.[].system.items.dmo5u.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.dmo5u.name} (same value: Weapon Specialization)
                        uuid : string {The Slithering.items.[].system.items.dmo5u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [jj4q5] : object {The Slithering.items.[].system.items.jj4q5}
                        img : string {The Slithering.items.[].system.items.jj4q5.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {The Slithering.items.[].system.items.jj4q5.level} (same value: 17)
                        name : string {The Slithering.items.[].system.items.jj4q5.name} (same value: Resolve)
                        uuid : string {The Slithering.items.[].system.items.jj4q5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [q4i1v] : object {The Slithering.items.[].system.items.q4i1v}
                        img : string {The Slithering.items.[].system.items.q4i1v.img} (same value: systems/pf2e/icons/features/classes/witch-spellcasting.webp)
                        level : integer {The Slithering.items.[].system.items.q4i1v.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.q4i1v.name} (same value: Witch Spellcasting)
                        uuid : string {The Slithering.items.[].system.items.q4i1v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Witch Spellcasting)
                    [qo3f2] : object {The Slithering.items.[].system.items.qo3f2}
                        img : string {The Slithering.items.[].system.items.qo3f2.img} (same value: icons/creatures/eyes/human-single-blue.webp)
                        level : integer {The Slithering.items.[].system.items.qo3f2.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.qo3f2.name} (same value: Alertness)
                        uuid : string {The Slithering.items.[].system.items.qo3f2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
                    [rmucq] : object {The Slithering.items.[].system.items.rmucq}
                        img : string {The Slithering.items.[].system.items.rmucq.img} (same value: systems/pf2e/icons/features/classes/familiar.webp)
                        level : integer {The Slithering.items.[].system.items.rmucq.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.rmucq.name} (same value: Familiar (Witch))
                        uuid : string {The Slithering.items.[].system.items.rmucq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Familiar (Witch))
                    [sbys9] : object {The Slithering.items.[].system.items.sbys9}
                        img : string {The Slithering.items.[].system.items.sbys9.img} (same value: systems/pf2e/icons/features/classes/hexes.webp)
                        level : integer {The Slithering.items.[].system.items.sbys9.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.sbys9.name} (same value: Hexes)
                        uuid : string {The Slithering.items.[].system.items.sbys9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hex Spells)
                    [tasue] : object {The Slithering.items.[].system.items.tasue}
                        img : string {The Slithering.items.[].system.items.tasue.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {The Slithering.items.[].system.items.tasue.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.tasue.name} (same value: Patron)
                        uuid : string {The Slithering.items.[].system.items.tasue.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron)
                    [vkt9a] : object {The Slithering.items.[].system.items.vkt9a}
                        img : string {The Slithering.items.[].system.items.vkt9a.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp)
                        level : integer {The Slithering.items.[].system.items.vkt9a.level} (same value: 5)
                        name : string {The Slithering.items.[].system.items.vkt9a.name} (same value: Magical Fortitude)
                        uuid : string {The Slithering.items.[].system.items.vkt9a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude)
                    [vq6ja] : object {The Slithering.items.[].system.items.vq6ja}
                        img : string {The Slithering.items.[].system.items.vq6ja.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
                        level : integer {The Slithering.items.[].system.items.vq6ja.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.vq6ja.name} (same value: Expert Spellcaster)
                        uuid : string {The Slithering.items.[].system.items.vq6ja.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
                    [x762n] : object {The Slithering.items.[].system.items.x762n}
                        img : string {The Slithering.items.[].system.items.x762n.img} (same value: systems/pf2e/icons/features/classes/patrons-gift.webp)
                        level : integer {The Slithering.items.[].system.items.x762n.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.x762n.name} (same value: Patron's Gift)
                        uuid : string {The Slithering.items.[].system.items.x762n.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron's Gift)
                    [xhq7h] : object {The Slithering.items.[].system.items.xhq7h}
                        img : string {The Slithering.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp)
                        level : string {The Slithering.items.[].system.items.xhq7h.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar)
                        uuid : string {The Slithering.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar)
                    [zudho] : object {The Slithering.items.[].system.items.zudho}
                        img : string {The Slithering.items.[].system.items.zudho.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {The Slithering.items.[].system.items.zudho.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.zudho.name} (same value: Quick Coercion)
                        uuid : string {The Slithering.items.[].system.items.zudho.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion)
                    [0abc3] : object {The Slithering.items.[].system.items.0abc3}
                        img : string {The Slithering.items.[].system.items.0abc3.img} (same value: systems/pf2e/icons/features/classes/deductive-improvisation.webp)
                        level : integer {The Slithering.items.[].system.items.0abc3.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.0abc3.name} (same value: Deductive Improvisation)
                        uuid : string {The Slithering.items.[].system.items.0abc3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deductive Improvisation)
                    [3ss71] : object {The Slithering.items.[].system.items.3ss71}
                        img : string {The Slithering.items.[].system.items.3ss71.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
                        level : integer {The Slithering.items.[].system.items.3ss71.level} (same value: 15)
                        name : string {The Slithering.items.[].system.items.3ss71.name} (same value: Evasion)
                        uuid : string {The Slithering.items.[].system.items.3ss71.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
                    [71q10] : object {The Slithering.items.[].system.items.71q10}
                        img : string {The Slithering.items.[].system.items.71q10.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
                        level : integer {The Slithering.items.[].system.items.71q10.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.71q10.name} (same value: Incredible Senses)
                        uuid : string {The Slithering.items.[].system.items.71q10.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
                    [fofuw] : object {The Slithering.items.[].system.items.fofuw}
                        img : string {The Slithering.items.[].system.items.fofuw.img} (same value: icons/sundries/flags/banner-symbol-sun-gold-red.webp)
                        level : integer {The Slithering.items.[].system.items.fofuw.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.fofuw.name} (same value: On the Case)
                        uuid : string {The Slithering.items.[].system.items.fofuw.uuid} (same value: Compendium.pf2e.classfeatures.Item.On the Case)
                    [gvvwp] : object {The Slithering.items.[].system.items.gvvwp}
                        img : string {The Slithering.items.[].system.items.gvvwp.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp)
                        level : integer {The Slithering.items.[].system.items.gvvwp.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.gvvwp.name} (same value: Weapon Mastery)
                        uuid : string {The Slithering.items.[].system.items.gvvwp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery)
                    [j15np] : object {The Slithering.items.[].system.items.j15np}
                        img : string {The Slithering.items.[].system.items.j15np.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
                        level : integer {The Slithering.items.[].system.items.j15np.level} (same value: 5)
                        name : string {The Slithering.items.[].system.items.j15np.name} (same value: Weapon Expertise)
                        uuid : string {The Slithering.items.[].system.items.j15np.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise)
                    [lqbki] : object {The Slithering.items.[].system.items.lqbki}
                        img : string {The Slithering.items.[].system.items.lqbki.img} (same value: icons/commodities/biological/organ-brain-pink-purple.webp)
                        level : integer {The Slithering.items.[].system.items.lqbki.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.lqbki.name} (same value: Keen Recollection)
                        uuid : string {The Slithering.items.[].system.items.lqbki.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Recollection)
                    [ly271] : object {The Slithering.items.[].system.items.ly271}
                        img : string {The Slithering.items.[].system.items.ly271.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
                        level : integer {The Slithering.items.[].system.items.ly271.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.ly271.name} (same value: Vigilant Senses)
                        uuid : string {The Slithering.items.[].system.items.ly271.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
                    [mb94u] : object {The Slithering.items.[].system.items.mb94u}
                        img : string {The Slithering.items.[].system.items.mb94u.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp)
                        level : integer {The Slithering.items.[].system.items.mb94u.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.mb94u.name} (same value: Light Armor Mastery (Level 19))
                        uuid : string {The Slithering.items.[].system.items.mb94u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery)
                    [o89io] : object {The Slithering.items.[].system.items.o89io}
                        img : string {The Slithering.items.[].system.items.o89io.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {The Slithering.items.[].system.items.o89io.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.o89io.name} (same value: Methodology)
                        uuid : string {The Slithering.items.[].system.items.o89io.uuid} (same value: Compendium.pf2e.classfeatures.Item.Methodology)
                    [oktpj] : object {The Slithering.items.[].system.items.oktpj}
                        img : string {The Slithering.items.[].system.items.oktpj.img} (same value: icons/commodities/treasure/medal-ribbon-gold-blue.webp)
                        level : integer {The Slithering.items.[].system.items.oktpj.level} (same value: 9)
                        name : string {The Slithering.items.[].system.items.oktpj.name} (same value: Investigator Expertise)
                        uuid : string {The Slithering.items.[].system.items.oktpj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Investigator Expertise)
                    [qfhwe] : object {The Slithering.items.[].system.items.qfhwe}
                        img : string {The Slithering.items.[].system.items.qfhwe.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
                        level : integer {The Slithering.items.[].system.items.qfhwe.level} (same value: 9)
                        name : string {The Slithering.items.[].system.items.qfhwe.name} (same value: Great Fortitude)
                        uuid : string {The Slithering.items.[].system.items.qfhwe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
                    [qwerc] : object {The Slithering.items.[].system.items.qwerc}
                        img : string {The Slithering.items.[].system.items.qwerc.img} (same value: systems/pf2e/icons/features/classes/master-detective.webp)
                        level : integer {The Slithering.items.[].system.items.qwerc.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.qwerc.name} (same value: Master Detective)
                        uuid : string {The Slithering.items.[].system.items.qwerc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Detective)
                    [rz4r2] : object {The Slithering.items.[].system.items.rz4r2}
                        img : string {The Slithering.items.[].system.items.rz4r2.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
                        level : integer {The Slithering.items.[].system.items.rz4r2.level} (same value: 15)
                        name : string {The Slithering.items.[].system.items.rz4r2.name} (same value: Greater Weapon Specialization (Level 15))
                        uuid : string {The Slithering.items.[].system.items.rz4r2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
                    [sesh2] : object {The Slithering.items.[].system.items.sesh2}
                        img : string {The Slithering.items.[].system.items.sesh2.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp)
                        level : integer {The Slithering.items.[].system.items.sesh2.level} (same value: 17)
                        name : string {The Slithering.items.[].system.items.sesh2.name} (same value: Greater Resolve)
                        uuid : string {The Slithering.items.[].system.items.sesh2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve)
                    [skjy3] : object {The Slithering.items.[].system.items.skjy3}
                        img : string {The Slithering.items.[].system.items.skjy3.img} (same value: systems/pf2e/icons/features/classes/devise-a-stratagem.webp)
                        level : integer {The Slithering.items.[].system.items.skjy3.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.skjy3.name} (same value: Devise a Stratagem)
                        uuid : string {The Slithering.items.[].system.items.skjy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devise a Stratagem)
                    [u3nsr] : object {The Slithering.items.[].system.items.u3nsr}
                        img : string {The Slithering.items.[].system.items.u3nsr.img} (same value: systems/pf2e/icons/features/classes/strategic-strike.webp)
                        level : integer {The Slithering.items.[].system.items.u3nsr.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.u3nsr.name} (same value: Strategic Strike)
                        uuid : string {The Slithering.items.[].system.items.u3nsr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Strategic Strike)
                    [vv9fi] : object {The Slithering.items.[].system.items.vv9fi}
                        img : string {The Slithering.items.[].system.items.vv9fi.img} (same value: icons/tools/hand/hammer-and-nail.webp)
                        level : integer {The Slithering.items.[].system.items.vv9fi.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.vv9fi.name} (same value: Skillful Lessons)
                        uuid : string {The Slithering.items.[].system.items.vv9fi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Skillful Lessons)
                    [vxchn] : object {The Slithering.items.[].system.items.vxchn}
                        img : string {The Slithering.items.[].system.items.vxchn.img} (same value: icons/equipment/back/mantle-collared-green.webp)
                        level : integer {The Slithering.items.[].system.items.vxchn.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.vxchn.name} (same value: Light Armor Expertise)
                        uuid : string {The Slithering.items.[].system.items.vxchn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
                    [xvwjc] : object {The Slithering.items.[].system.items.xvwjc}
                        img : string {The Slithering.items.[].system.items.xvwjc.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {The Slithering.items.[].system.items.xvwjc.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.xvwjc.name} (same value: Weapon Specialization)
                        uuid : string {The Slithering.items.[].system.items.xvwjc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [y1tah] : object {The Slithering.items.[].system.items.y1tah}
                        img : string {The Slithering.items.[].system.items.y1tah.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {The Slithering.items.[].system.items.y1tah.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.y1tah.name} (same value: Resolve)
                        uuid : string {The Slithering.items.[].system.items.y1tah.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [2lr3d] : object {The Slithering.items.[].system.items.2lr3d}
                        img : string {The Slithering.items.[].system.items.2lr3d.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {The Slithering.items.[].system.items.2lr3d.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.2lr3d.name} (same value: Resolve)
                        uuid : string {The Slithering.items.[].system.items.2lr3d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [4qdk7] : object {The Slithering.items.[].system.items.4qdk7}
                        img : string {The Slithering.items.[].system.items.4qdk7.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {The Slithering.items.[].system.items.4qdk7.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.4qdk7.name} (same value: Mystery)
                        uuid : string {The Slithering.items.[].system.items.4qdk7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystery)
                    [5449e] : object {The Slithering.items.[].system.items.5449e}
                        img : string {The Slithering.items.[].system.items.5449e.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
                        level : integer {The Slithering.items.[].system.items.5449e.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.5449e.name} (same value: Spell Repertoire (Oracle))
                        uuid : string {The Slithering.items.[].system.items.5449e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Oracle))
                    [66mj3] : object {The Slithering.items.[].system.items.66mj3}
                        img : string {The Slithering.items.[].system.items.66mj3.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
                        level : integer {The Slithering.items.[].system.items.66mj3.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.66mj3.name} (same value: Signature Spells)
                        uuid : string {The Slithering.items.[].system.items.66mj3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
                    [68tsw] : object {The Slithering.items.[].system.items.68tsw}
                        img : string {The Slithering.items.[].system.items.68tsw.img} (same value: icons/sundries/books/book-open-purple.webp)
                        level : integer {The Slithering.items.[].system.items.68tsw.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.68tsw.name} (same value: Legendary Spellcaster)
                        uuid : string {The Slithering.items.[].system.items.68tsw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
                    [6ygi2] : object {The Slithering.items.[].system.items.6ygi2}
                        img : string {The Slithering.items.[].system.items.6ygi2.img} (same value: icons/sundries/lights/candle-lit-angelic.webp)
                        level : integer {The Slithering.items.[].system.items.6ygi2.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.6ygi2.name} (same value: Oracular Clarity)
                        uuid : string {The Slithering.items.[].system.items.6ygi2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Clarity)
                    [7gbv8] : object {The Slithering.items.[].system.items.7gbv8}
                        img : string {The Slithering.items.[].system.items.7gbv8.img} (same value: icons/sundries/scrolls/scroll-runed-brown.webp)
                        level : integer {The Slithering.items.[].system.items.7gbv8.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.7gbv8.name} (same value: Oracular Curse)
                        uuid : string {The Slithering.items.[].system.items.7gbv8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Curse)
                    [7lbdz] : object {The Slithering.items.[].system.items.7lbdz}
                        img : string {The Slithering.items.[].system.items.7lbdz.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {The Slithering.items.[].system.items.7lbdz.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.7lbdz.name} (same value: Weapon Specialization)
                        uuid : string {The Slithering.items.[].system.items.7lbdz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [9dhwz] : object {The Slithering.items.[].system.items.9dhwz}
                        img : string {The Slithering.items.[].system.items.9dhwz.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
                        level : integer {The Slithering.items.[].system.items.9dhwz.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.9dhwz.name} (same value: Weapon Expertise)
                        uuid : string {The Slithering.items.[].system.items.9dhwz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise)
                    [am0mt] : object {The Slithering.items.[].system.items.am0mt}
                        img : string {The Slithering.items.[].system.items.am0mt.img} (same value: systems/pf2e/icons/features/classes/revelation-spells.webp)
                        level : integer {The Slithering.items.[].system.items.am0mt.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.am0mt.name} (same value: Revelation Spells)
                        uuid : string {The Slithering.items.[].system.items.am0mt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revelation Spells)
                    [d7d3y] : object {The Slithering.items.[].system.items.d7d3y}
                        img : string {The Slithering.items.[].system.items.d7d3y.img} (same value: icons/equipment/back/mantle-collared-green.webp)
                        level : integer {The Slithering.items.[].system.items.d7d3y.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.d7d3y.name} (same value: Light Armor Expertise)
                        uuid : string {The Slithering.items.[].system.items.d7d3y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
                    [dmnaw] : object {The Slithering.items.[].system.items.dmnaw}
                        img : string {The Slithering.items.[].system.items.dmnaw.img} (same value: systems/pf2e/icons/features/classes/major-curse.webp)
                        level : integer {The Slithering.items.[].system.items.dmnaw.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.dmnaw.name} (same value: Major Curse)
                        uuid : string {The Slithering.items.[].system.items.dmnaw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Major Curse)
                    [dvsdr] : object {The Slithering.items.[].system.items.dvsdr}
                        img : string {The Slithering.items.[].system.items.dvsdr.img} (same value: icons/creatures/eyes/human-single-blue.webp)
                        level : integer {The Slithering.items.[].system.items.dvsdr.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.dvsdr.name} (same value: Alertness)
                        uuid : string {The Slithering.items.[].system.items.dvsdr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
                    [hi0gi] : object {The Slithering.items.[].system.items.hi0gi}
                        img : string {The Slithering.items.[].system.items.hi0gi.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {The Slithering.items.[].system.items.hi0gi.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.hi0gi.name} (same value: Lightning Reflexes)
                        uuid : string {The Slithering.items.[].system.items.hi0gi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [jtk8p] : object {The Slithering.items.[].system.items.jtk8p}
                        img : string {The Slithering.items.[].system.items.jtk8p.img} (same value: icons/equipment/neck/necklace-carved-bone-skull.webp)
                        level : integer {The Slithering.items.[].system.items.jtk8p.level} (same value: 17)
                        name : string {The Slithering.items.[].system.items.jtk8p.name} (same value: Extreme Curse)
                        uuid : string {The Slithering.items.[].system.items.jtk8p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extreme Curse)
                    [k3rbd] : object {The Slithering.items.[].system.items.k3rbd}
                        img : string {The Slithering.items.[].system.items.k3rbd.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp)
                        level : integer {The Slithering.items.[].system.items.k3rbd.level} (same value: 9)
                        name : string {The Slithering.items.[].system.items.k3rbd.name} (same value: Magical Fortitude)
                        uuid : string {The Slithering.items.[].system.items.k3rbd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude)
                    [n1uo5] : object {The Slithering.items.[].system.items.n1uo5}
                        img : string {The Slithering.items.[].system.items.n1uo5.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
                        level : integer {The Slithering.items.[].system.items.n1uo5.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.n1uo5.name} (same value: Expert Spellcaster)
                        uuid : string {The Slithering.items.[].system.items.n1uo5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
                    [oiyzz] : object {The Slithering.items.[].system.items.oiyzz}
                        img : string {The Slithering.items.[].system.items.oiyzz.img} (same value: icons/weapons/axes/axe-double-gold.webp)
                        level : integer {The Slithering.items.[].system.items.oiyzz.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.oiyzz.name} (same value: Divine Spellcasting (Oracle))
                        uuid : string {The Slithering.items.[].system.items.oiyzz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracle Spellcasting)
                    [rlujn] : object {The Slithering.items.[].system.items.rlujn}
                        img : string {The Slithering.items.[].system.items.rlujn.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp)
                        level : integer {The Slithering.items.[].system.items.rlujn.level} (same value: 17)
                        name : string {The Slithering.items.[].system.items.rlujn.name} (same value: Greater Resolve)
                        uuid : string {The Slithering.items.[].system.items.rlujn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve)
                    [wpam7] : object {The Slithering.items.[].system.items.wpam7}
                        img : string {The Slithering.items.[].system.items.wpam7.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
                        level : integer {The Slithering.items.[].system.items.wpam7.level} (same value: 15)
                        name : string {The Slithering.items.[].system.items.wpam7.name} (same value: Master Spellcaster)
                        uuid : string {The Slithering.items.[].system.items.wpam7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
                    [ry9ai] : object {The Slithering.items.[].system.items.ry9ai}
                        img : string {The Slithering.items.[].system.items.ry9ai.img} (same value: systems/pf2e/icons/features/ancestry//aquatic-adaptation.webp)
                        level : string {The Slithering.items.[].system.items.ry9ai.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.ry9ai.name} (same value: Aquatic Adaptation)
                        uuid : string {The Slithering.items.[].system.items.ry9ai.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Adaptation)
                    [xkzsg] : object {The Slithering.items.[].system.items.xkzsg}
                        img : string {The Slithering.items.[].system.items.xkzsg.img} (same value: systems/pf2e/icons/features/ancestry/claws.webp)
                        level : string {The Slithering.items.[].system.items.xkzsg.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.xkzsg.name} (same value: Claws)
                        uuid : string {The Slithering.items.[].system.items.xkzsg.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Claws)
                    [12j4u] : object {The Slithering.items.[].system.items.12j4u}
                        img : string {The Slithering.items.[].system.items.12j4u.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
                        level : integer {The Slithering.items.[].system.items.12j4u.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.12j4u.name} (same value: Evasion)
                        uuid : string {The Slithering.items.[].system.items.12j4u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
                    [2v2xl] : object {The Slithering.items.[].system.items.2v2xl}
                        img : string {The Slithering.items.[].system.items.2v2xl.img} (same value: icons/commodities/treasure/crown-gold-laurel-wreath.webp)
                        level : integer {The Slithering.items.[].system.items.2v2xl.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.2v2xl.name} (same value: Panache)
                        uuid : string {The Slithering.items.[].system.items.2v2xl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Panache)
                    [2z1nf] : object {The Slithering.items.[].system.items.2z1nf}
                        img : string {The Slithering.items.[].system.items.2z1nf.img} (same value: systems/pf2e/icons/features/classes/precise-strike.webp)
                        level : integer {The Slithering.items.[].system.items.2z1nf.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.2z1nf.name} (same value: Precise Strike)
                        uuid : string {The Slithering.items.[].system.items.2z1nf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Precise Strike)
                    [41jmp] : object {The Slithering.items.[].system.items.41jmp}
                        img : string {The Slithering.items.[].system.items.41jmp.img} (same value: icons/weapons/swords/scimitar-broad.webp)
                        level : integer {The Slithering.items.[].system.items.41jmp.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.41jmp.name} (same value: Confident Finisher)
                        uuid : string {The Slithering.items.[].system.items.41jmp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Confident Finisher)
                    [4sxx4] : object {The Slithering.items.[].system.items.4sxx4}
                        img : string {The Slithering.items.[].system.items.4sxx4.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {The Slithering.items.[].system.items.4sxx4.level} (same value: 7)
                        name : string {The Slithering.items.[].system.items.4sxx4.name} (same value: Weapon Specialization)
                        uuid : string {The Slithering.items.[].system.items.4sxx4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [7g9e4] : object {The Slithering.items.[].system.items.7g9e4}
                        img : string {The Slithering.items.[].system.items.7g9e4.img} (same value: icons/equipment/feet/boots-leather-grey-gold.webp)
                        level : integer {The Slithering.items.[].system.items.7g9e4.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.7g9e4.name} (same value: Vivacious Speed)
                        uuid : string {The Slithering.items.[].system.items.7g9e4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Vivacious Speed)
                    [9bzuj] : object {The Slithering.items.[].system.items.9bzuj}
                        img : string {The Slithering.items.[].system.items.9bzuj.img} (same value: icons/equipment/head/hat-cocked-purple.webp)
                        level : integer {The Slithering.items.[].system.items.9bzuj.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.9bzuj.name} (same value: Eternal Confidence)
                        uuid : string {The Slithering.items.[].system.items.9bzuj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eternal Confidence)
                    [begqu] : object {The Slithering.items.[].system.items.begqu}
                        img : string {The Slithering.items.[].system.items.begqu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {The Slithering.items.[].system.items.begqu.level} (same value: 17)
                        name : string {The Slithering.items.[].system.items.begqu.name} (same value: Resolve)
                        uuid : string {The Slithering.items.[].system.items.begqu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [biz5f] : object {The Slithering.items.[].system.items.biz5f}
                        img : string {The Slithering.items.[].system.items.biz5f.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp)
                        level : integer {The Slithering.items.[].system.items.biz5f.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.biz5f.name} (same value: Improved Evasion)
                        uuid : string {The Slithering.items.[].system.items.biz5f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion)
                    [i3ldz] : object {The Slithering.items.[].system.items.i3ldz}
                        img : string {The Slithering.items.[].system.items.i3ldz.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
                        level : integer {The Slithering.items.[].system.items.i3ldz.level} (same value: 15)
                        name : string {The Slithering.items.[].system.items.i3ldz.name} (same value: Greater Weapon Specialization)
                        uuid : string {The Slithering.items.[].system.items.i3ldz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
                    [jlyi1] : object {The Slithering.items.[].system.items.jlyi1}
                        img : string {The Slithering.items.[].system.items.jlyi1.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {The Slithering.items.[].system.items.jlyi1.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.jlyi1.name} (same value: Swashbuckler's Style)
                        uuid : string {The Slithering.items.[].system.items.jlyi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler's Style)
                    [k2fub] : object {The Slithering.items.[].system.items.k2fub}
                        img : string {The Slithering.items.[].system.items.k2fub.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
                        level : integer {The Slithering.items.[].system.items.k2fub.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.k2fub.name} (same value: Great Fortitude)
                        uuid : string {The Slithering.items.[].system.items.k2fub.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
                    [m4r06] : object {The Slithering.items.[].system.items.m4r06}
                        img : string {The Slithering.items.[].system.items.m4r06.img} (same value: systems/pf2e/icons/features/classes/stylish-tricks.webp)
                        level : integer {The Slithering.items.[].system.items.m4r06.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.m4r06.name} (same value: Stylish Tricks)
                        uuid : string {The Slithering.items.[].system.items.m4r06.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stylish Tricks)
                    [mh4q8] : object {The Slithering.items.[].system.items.mh4q8}
                        img : string {The Slithering.items.[].system.items.mh4q8.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
                        level : integer {The Slithering.items.[].system.items.mh4q8.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.mh4q8.name} (same value: Vigilant Senses)
                        uuid : string {The Slithering.items.[].system.items.mh4q8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
                    [mysbh] : object {The Slithering.items.[].system.items.mysbh}
                        img : string {The Slithering.items.[].system.items.mysbh.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp)
                        level : integer {The Slithering.items.[].system.items.mysbh.level} (same value: 19)
                        name : string {The Slithering.items.[].system.items.mysbh.name} (same value: Light Armor Mastery)
                        uuid : string {The Slithering.items.[].system.items.mysbh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery)
                    [o4f3f] : object {The Slithering.items.[].system.items.o4f3f}
                        img : string {The Slithering.items.[].system.items.o4f3f.img} (same value: icons/sundries/flags/banner-symbol-axe-red.webp)
                        level : integer {The Slithering.items.[].system.items.o4f3f.level} (same value: 3)
                        name : string {The Slithering.items.[].system.items.o4f3f.name} (same value: Opportune Riposte)
                        uuid : string {The Slithering.items.[].system.items.o4f3f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Opportune Riposte)
                    [qo5ao] : object {The Slithering.items.[].system.items.qo5ao}
                        img : string {The Slithering.items.[].system.items.qo5ao.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
                        level : integer {The Slithering.items.[].system.items.qo5ao.level} (same value: 5)
                        name : string {The Slithering.items.[].system.items.qo5ao.name} (same value: Weapon Expertise)
                        uuid : string {The Slithering.items.[].system.items.qo5ao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise (Swashbuckler))
                    [sltbp] : object {The Slithering.items.[].system.items.sltbp}
                        img : string {The Slithering.items.[].system.items.sltbp.img} (same value: icons/weapons/daggers/dagger-double-engraved-black.webp)
                        level : integer {The Slithering.items.[].system.items.sltbp.level} (same value: 9)
                        name : string {The Slithering.items.[].system.items.sltbp.name} (same value: Exemplary Finisher)
                        uuid : string {The Slithering.items.[].system.items.sltbp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exemplary Finisher)
                    [t02dj] : object {The Slithering.items.[].system.items.t02dj}
                        img : string {The Slithering.items.[].system.items.t02dj.img} (same value: icons/equipment/back/mantle-collared-green.webp)
                        level : integer {The Slithering.items.[].system.items.t02dj.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.t02dj.name} (same value: Light Armor Expertise)
                        uuid : string {The Slithering.items.[].system.items.t02dj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
                    [xi59r] : object {The Slithering.items.[].system.items.xi59r}
                        img : string {The Slithering.items.[].system.items.xi59r.img} (same value: systems/pf2e/icons/features/classes/keen-flair.webp)
                        level : integer {The Slithering.items.[].system.items.xi59r.level} (same value: 15)
                        name : string {The Slithering.items.[].system.items.xi59r.name} (same value: Keen Flair)
                        uuid : string {The Slithering.items.[].system.items.xi59r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Flair)
                    [yeomf] : object {The Slithering.items.[].system.items.yeomf}
                        img : string {The Slithering.items.[].system.items.yeomf.img} (same value: systems/pf2e/icons/features/classes/swashbuckler-expertise.webp)
                        level : integer {The Slithering.items.[].system.items.yeomf.level} (same value: 9)
                        name : string {The Slithering.items.[].system.items.yeomf.name} (same value: Swashbuckler Expertise)
                        uuid : string {The Slithering.items.[].system.items.yeomf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler Expertise)
                    [z4u6l] : object {The Slithering.items.[].system.items.z4u6l}
                        img : string {The Slithering.items.[].system.items.z4u6l.img} (same value: icons/equipment/head/hat-tricorn-pirate-black.webp)
                        level : integer {The Slithering.items.[].system.items.z4u6l.level} (same value: 11)
                        name : string {The Slithering.items.[].system.items.z4u6l.name} (same value: Continuous Flair)
                        uuid : string {The Slithering.items.[].system.items.z4u6l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Continuous Flair)
                    [zwcsy] : object {The Slithering.items.[].system.items.zwcsy}
                        img : string {The Slithering.items.[].system.items.zwcsy.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp)
                        level : integer {The Slithering.items.[].system.items.zwcsy.level} (same value: 13)
                        name : string {The Slithering.items.[].system.items.zwcsy.name} (same value: Weapon Mastery)
                        uuid : string {The Slithering.items.[].system.items.zwcsy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery)
                    iyksy : object {The Slithering.items.[].system.items.iyksy}
                        img : string {The Slithering.items.[].system.items.iyksy.img} (same value: systems/pf2e/icons/features/ancestry/land-on-your-feet.webp)
                        level : string {The Slithering.items.[].system.items.iyksy.level} (same value: 1)
                        name : string {The Slithering.items.[].system.items.iyksy.name} (same value: Land on Your Feet)
                        uuid : string {The Slithering.items.[].system.items.iyksy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Land on Your Feet)
                [trainedSkills] : object {The Slithering.items.[].system.trainedSkills}
                    [custom] : string {The Slithering.items.[].system.trainedSkills.custom} (same value: )
                    [lore] : array<string> {The Slithering.items.[].system.trainedSkills.lore}
                        Length: min=1 max=1
                        Value type: string {The Slithering.items.[].system.trainedSkills.lore.[]} (all different values)
                    value : array<string> {The Slithering.items.[].system.trainedSkills.value}
                        Length: min=0 max=1
                        Value type: string {The Slithering.items.[].system.trainedSkills.value.[]} (all different values)
                    [additional] : integer {The Slithering.items.[].system.trainedSkills.additional} (2 different values)
                        3 (x2)
                        4 (x2)
                [traits] : object {The Slithering.items.[].system.traits}
                    rarity : string {The Slithering.items.[].system.traits.rarity} (2 different values)
                        common (x209)
                        uncommon (x10)
                    value : array<string> {The Slithering.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {The Slithering.items.[].system.traits.value.[]} (72 different values)
                    [traditions] : array<string> {The Slithering.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {The Slithering.items.[].system.traits.traditions.[]} (all different values)
                    [otherTags] : array<string> {The Slithering.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {The Slithering.items.[].system.traits.otherTags.[]} (same value: witch-patron)
                    [selected] : object {The Slithering.items.[].system.traits.selected}
                        [lizardfolk] : string {The Slithering.items.[].system.traits.selected.lizardfolk} (same value: Lizardfolk)
                        [swashbuckler] : string {The Slithering.items.[].system.traits.selected.swashbuckler} (same value: Swashbuckler)
                        catfolk : string {The Slithering.items.[].system.traits.selected.catfolk} (same value: Catfolk)
                [actionType] : object {The Slithering.items.[].system.actionType}
                    value : string {The Slithering.items.[].system.actionType.value} (all different values)
                [actions] : object {The Slithering.items.[].system.actions}
                    [value] : integer {The Slithering.items.[].system.actions.value} (2 different values)
                        1 (x5)
                        2 (x2)
                [category] : string {The Slithering.items.[].system.category} (17 different values)
                    skill (x15)
                    ancestry (x9)
                    class (x11)
                    classfeature (x32)
                    general (x5)
                    simple (x5)
                    potion (x3)
                    ammo (x2)
                    other (x8)
                    ancestryfeature (x4)
                    interaction (x5)
                    martial (x7)
                    light (x2)
                    elixir (x4)
                    offensive (x3)
                    unarmed (x1)
                    medium (x1)
                [level] : object {The Slithering.items.[].system.level}
                    [taken] : integer {The Slithering.items.[].system.level.taken} (5 different values)
                        1 (x8)
                        5 (x5)
                        2 (x8)
                        4 (x8)
                        3 (x6)
                    value : integer {The Slithering.items.[].system.level.value} (6 different values)
                        1 (x80)
                        5 (x8)
                        2 (x20)
                        4 (x8)
                        3 (x22)
                        0 (x58)
                [location] : mixed
                    string {The Slithering.items.[].system.location} (20 different values)
                        qZqEhAyfkK96eQDY (x1)
                        ancestry-1 (x4)
                        ancestry-5 (x4)
                        class-2 (x4)
                        class-4 (x4)
                        skill-2 (x4)
                        skill-4 (x4)
                        general-3 (x4)
                        UmE0apN3Qx3rDU6u (x1)
                        rJDJqMjuroI0pIEk (x5)
                        classfeature (x1)
                        ZcYDEc3FOCSe2pU7 (x1)
                        class-1 (x2)
                        skill-3 (x2)
                        skill-5 (x1)
                        6k2rm0dIG921LFWo (x7)
                        zcbDIaNt6OoohHa3 (x6)
                        pU3gEsP63qK2EGbw (x2)
                        M2zgp6Kte95oy2HO (x9)
                        ynfDkY0kU0Kgvr4b (x1)
                    object {The Slithering.items.[].system.location}
                        value : string {The Slithering.items.[].system.location.value} (all different values)
                        [heightenedLevel] : integer {The Slithering.items.[].system.location.heightenedLevel} (3 different values)
                            1 (x3)
                            2 (x3)
                            3 (x2)
                        [signature] : boolean {The Slithering.items.[].system.location.signature} (same value: True)
                [prerequisites] : object {The Slithering.items.[].system.prerequisites}
                    value : array<object> {The Slithering.items.[].system.prerequisites.value}
                        Length: min=0 max=1
                        Value type: object {The Slithering.items.[].system.prerequisites.value.[]}
                            value : string {The Slithering.items.[].system.prerequisites.value.[].value} (15 different values)
                                trained in a skill with the Recall Knowledge action (x1)
                                trained in Deception (x3)
                                expert in Deception (x1)
                                trained in Intimidation (x3)
                                trained in Athletics (x2)
                                empiricism or interrogation methodology (x1)
                                trained in Medicine (x1)
                                expert in Intimidation (x1)
                                expert in Thievery (x1)
                                Constitution 14 (x1)
                                Tail Whip (x1)
                                trained in at least one skill (x1)
                                trained in Survival (x1)
                                trained in Nature (x1)
                                trained in Acrobatics (x2)
                [ability] : object {The Slithering.items.[].system.ability}
                    value : string {The Slithering.items.[].system.ability.value} (2 different values)
                        int (x2)
                        cha (x2)
                [autoHeightenLevel] : object {The Slithering.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {The Slithering.items.[].system.prepared}
                    [flexible] : boolean {The Slithering.items.[].system.prepared.flexible} (same value: False)
                    value : string {The Slithering.items.[].system.prepared.value} (3 different values)
                        prepared (x1)
                        focus (x2)
                        spontaneous (x1)
                [proficiency] : object {The Slithering.items.[].system.proficiency}
                    slug : string {The Slithering.items.[].system.proficiency.slug} (same value: )
                    value : integer {The Slithering.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {The Slithering.items.[].system.slots}
                    [slot0] : object {The Slithering.items.[].system.slots.slot0}
                        max : integer {The Slithering.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {The Slithering.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {The Slithering.items.[].system.slots.slot0.prepared.[]}
                                id : string {The Slithering.items.[].system.slots.slot0.prepared.[].id} (all different values)
                    [slot1] : object {The Slithering.items.[].system.slots.slot1}
                        max : integer {The Slithering.items.[].system.slots.slot1.max} (same value: 3)
                        [prepared] : array<object> {The Slithering.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {The Slithering.items.[].system.slots.slot1.prepared.[]}
                                id : string {The Slithering.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    BXb76SjkFJ6xGC96 (x1)
                                    8aD4lOYK44BMVVRC (x1)
                                    CyRKHEk5LRXPjyj5 (x1)
                        value : integer {The Slithering.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {The Slithering.items.[].system.slots.slot2}
                        max : integer {The Slithering.items.[].system.slots.slot2.max} (same value: 3)
                        [prepared] : array<object> {The Slithering.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {The Slithering.items.[].system.slots.slot2.prepared.[]}
                                id : string {The Slithering.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    IJXFbxtAr7QaIbq8 (x1)
                                    hIOogGLz2p3jN0Af (x1)
                                    1Ceolb3glW4XnPBW (x1)
                        value : integer {The Slithering.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {The Slithering.items.[].system.slots.slot3}
                        max : integer {The Slithering.items.[].system.slots.slot3.max} (same value: 2)
                        [prepared] : array<object> {The Slithering.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {The Slithering.items.[].system.slots.slot3.prepared.[]}
                                id : string {The Slithering.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    21RRHuMx6fWA88iA (x1)
                                    ZyztGm9DnivadhfI (x1)
                        value : integer {The Slithering.items.[].system.slots.slot3.value} (same value: 2)
                [spelldc] : object {The Slithering.items.[].system.spelldc}
                    dc : integer {The Slithering.items.[].system.spelldc.dc} (same value: 0)
                    value : integer {The Slithering.items.[].system.spelldc.value} (same value: 0)
                [tradition] : object {The Slithering.items.[].system.tradition}
                    value : string {The Slithering.items.[].system.tradition.value} (2 different values)
                        primal (x2)
                        divine (x2)
                [area] : object {The Slithering.items.[].system.area}
                    type : string {The Slithering.items.[].system.area.type} (all different values)
                    value : integer {The Slithering.items.[].system.area.value} (5 different values)
                        30 (x2)
                        60 (x1)
                        20 (x2)
                        10 (x3)
                        15 (x1)
                    [details] : string {The Slithering.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
                [cost] : object {The Slithering.items.[].system.cost}
                    value : string {The Slithering.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {The Slithering.items.[].system.counteraction} (2 different values)
                    False (x42)
                    True (x3)
                [damage] : object {The Slithering.items.[].system.damage}
                    [0] : object {The Slithering.items.[].system.damage.0}
                        [applyMod] : boolean {The Slithering.items.[].system.damage.0.applyMod} (2 different values)
                            True (x2)
                            False (x10)
                        [category] : mixed
                        formula : string {The Slithering.items.[].system.damage.0.formula} (10 different values)
                            1d4 (x2)
                            2d4 (x3)
                            1d8 (x2)
                            2d12 (x1)
                            3d6 (x1)
                            6d6 (x1)
                            2 (x1)
                            0 (x1)
                            2d10 (x1)
                            5d6 (x1)
                        kinds : array<string> {The Slithering.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {The Slithering.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x14)
                                healing (x2)
                        materials : array<> {The Slithering.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {The Slithering.items.[].system.damage.0.type} (6 different values)
                            electricity (x2)
                            cold (x1)
                            fire (x5)
                            vitality (x2)
                            mental (x3)
                            sonic (x1)
                    [damageType] : string {The Slithering.items.[].system.damage.damageType} (all different values)
                    [dice] : integer {The Slithering.items.[].system.damage.dice} (2 different values)
                        1 (x11)
                        2 (x2)
                    [die] : string {The Slithering.items.[].system.damage.die} (3 different values)
                        d4 (x4)
                        d8 (x3)
                        d6 (x6)
                    [formula] : string {The Slithering.items.[].system.damage.formula} (2 different values)
                        2d8+5 (x1)
                        3d6+6 (x1)
                    [kind] : string {The Slithering.items.[].system.damage.kind} (same value: healing)
                    [type] : string {The Slithering.items.[].system.damage.type} (2 different values)
                        vitality (x1)
                        untyped (x1)
                    [persistent] : object {The Slithering.items.[].system.damage.persistent}
                        [faces] : mixed
                        number : integer {The Slithering.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {The Slithering.items.[].system.damage.persistent.type} (same value: fire)
                [defense] : object {The Slithering.items.[].system.defense}
                    save : object {The Slithering.items.[].system.defense.save}
                        basic : boolean {The Slithering.items.[].system.defense.save.basic} (2 different values)
                            True (x6)
                            False (x11)
                        statistic : string {The Slithering.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x7)
                            fortitude (x6)
                            will (x4)
                [duration] : object {The Slithering.items.[].system.duration}
                    sustained : boolean {The Slithering.items.[].system.duration.sustained} (2 different values)
                        False (x38)
                        True (x7)
                    value : string {The Slithering.items.[].system.duration.value} (9 different values)
                         (x22)
                        until the start of your next turn (x4)
                        unlimited (x1)
                        1 minute (x13)
                        5 minutes (x1)
                        1 round (x1)
                        until the next time you make your daily preparations (x1)
                        see below (x1)
                        10 minutes (x1)
                [heightening] : object {The Slithering.items.[].system.heightening}
                    [damage] : object {The Slithering.items.[].system.heightening.damage}
                        0 : string {The Slithering.items.[].system.heightening.damage.0} (8 different values)
                            1d4 (x4)
                            1d8 (x2)
                            2d4 (x1)
                            1d12 (x1)
                            1d6 (x2)
                            2d6 (x2)
                            2 (x1)
                            1d10 (x1)
                    [interval] : integer {The Slithering.items.[].system.heightening.interval} (2 different values)
                        1 (x13)
                        2 (x1)
                    type : string {The Slithering.items.[].system.heightening.type} (2 different values)
                        interval (x14)
                        fixed (x3)
                    [levels] : object {The Slithering.items.[].system.heightening.levels}
                        [6] : object {The Slithering.items.[].system.heightening.levels.6}
                            target : object {The Slithering.items.[].system.heightening.levels.6.target}
                                value : string {The Slithering.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    10 creatures (x1)
                                    any number of objects (x1)
                        3 : object {The Slithering.items.[].system.heightening.levels.3}
                            [range] : object {The Slithering.items.[].system.heightening.levels.3.range}
                                value : string {The Slithering.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                            target : object {The Slithering.items.[].system.heightening.levels.3.target}
                                value : string {The Slithering.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
                [range] : mixed
                    object {The Slithering.items.[].system.range}
                        value : string {The Slithering.items.[].system.range.value} (8 different values)
                            30 feet (x15)
                            10 feet (x1)
                            120 feet (x9)
                             (x9)
                            touch (x5)
                            varies (x2)
                            60 feet (x3)
                            500 feet (x1)
                    integer {The Slithering.items.[].system.range} (3 different values)
                        120 (x2)
                        20 (x2)
                        60 (x1)
                [requirements] : string {The Slithering.items.[].system.requirements} (same value: )
                [target] : object {The Slithering.items.[].system.target}
                    value : string {The Slithering.items.[].system.target.value} (17 different values)
                        1 or 2 creatures (x1)
                        1 object (cook, lift, or tidy only) (x1)
                        1 creature (x13)
                        1 dying creature (x1)
                         (x16)
                        1 creature or object (x1)
                        1 willing living creature or 1 undead (x2)
                        1 object of Bulk 1 or less (x1)
                        1 falling creature (x1)
                        1 club or staff you hold (x1)
                        1 animal, fungus, or plant (x1)
                        1 enemy (x1)
                        your familiar (x1)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
                        1 object (x1)
                        you and allies in the area (x1)
                        1 spell effect or unattended magic item (x1)
                [time] : object {The Slithering.items.[].system.time}
                    value : string {The Slithering.items.[].system.time.value} (7 different values)
                        2 (x31)
                        1 (x7)
                        1 to 3 (x2)
                        reaction (x2)
                        3 (x1)
                        1 minute (x1)
                        10 minutes (x1)
                [overlays] : object {The Slithering.items.[].system.overlays}
                    37gy7l19tik74o4s : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values)
                    7qdtetowq348s9oc : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    7vbvdrv2cl87sqta : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values)
                    lfxcoz2d3f8j2zq1 : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values)
                [baseItem] : string {The Slithering.items.[].system.baseItem} (11 different values)
                    staff (x2)
                    crossbow (x2)
                    alchemical-bomb (x2)
                    shortsword (x2)
                    sap (x1)
                    composite-shortbow (x1)
                    chain-shirt (x1)
                    hide-armor (x1)
                    dagger (x1)
                    rapier (x1)
                    leather-armor (x1)
                [bonus] : object {The Slithering.items.[].system.bonus}
                    value : integer {The Slithering.items.[].system.bonus.value} (2 different values)
                        0 (x10)
                        1 (x3)
                [bonusDamage] : object {The Slithering.items.[].system.bonusDamage}
                    value : integer {The Slithering.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {The Slithering.items.[].system.bulk}
                    value : mixed
                        integer {The Slithering.items.[].system.bulk.value} (3 different values)
                            1 (x12)
                            0 (x22)
                            2 (x1)
                        float {The Slithering.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {The Slithering.items.[].system.bulk.capacity} (same value: 4)
                    [heldOrStowed] : float {The Slithering.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {The Slithering.items.[].system.bulk.ignored} (same value: 2)
                [containerId] : string {The Slithering.items.[].system.containerId} (all different values)
                [equipped] : object {The Slithering.items.[].system.equipped}
                    carryType : string {The Slithering.items.[].system.equipped.carryType} (2 different values)
                        held (x6)
                        worn (x69)
                    [handsHeld] : integer {The Slithering.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x6)
                        0 (x22)
                    [invested] : boolean {The Slithering.items.[].system.equipped.invested} (same value: True)
                    [inSlot] : boolean {The Slithering.items.[].system.equipped.inSlot} (2 different values)
                        True (x9)
                        False (x2)
                [group] : string {The Slithering.items.[].system.group} (9 different values)
                    club (x3)
                    crossbow (x2)
                    bomb (x2)
                    sword (x3)
                    bow (x1)
                    chain (x1)
                    brawling (x1)
                    leather (x2)
                    knife (x1)
                [hardness] : integer {The Slithering.items.[].system.hardness} (same value: 0)
                [hp] : mixed
                    object {The Slithering.items.[].system.hp}
                        max : integer {The Slithering.items.[].system.hp.max} (same value: 0)
                        value : integer {The Slithering.items.[].system.hp.value} (same value: 0)
                    integer {The Slithering.items.[].system.hp} (3 different values)
                        6 (x2)
                        8 (x4)
                        10 (x2)
                [material] : object {The Slithering.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {The Slithering.items.[].system.price}
                    value : object {The Slithering.items.[].system.price.value}
                        [gp] : integer {The Slithering.items.[].system.price.value.gp} (18 different values)
                            90 (x2)
                            3 (x2)
                            60 (x3)
                            9 (x1)
                            15 (x3)
                            12 (x1)
                            1 (x5)
                            10 (x2)
                            14 (x1)
                            5 (x1)
                            50 (x2)
                            7 (x2)
                            6 (x1)
                            35 (x1)
                            2 (x3)
                            52 (x1)
                            58 (x1)
                            30 (x1)
                        [sp] : integer {The Slithering.items.[].system.price.value.sp} (5 different values)
                            1 (x7)
                            5 (x4)
                            4 (x4)
                            9 (x2)
                            2 (x1)
                        [cp] : integer {The Slithering.items.[].system.price.value.cp} (3 different values)
                            5 (x8)
                            1 (x8)
                            2 (x8)
                    [per] : integer {The Slithering.items.[].system.price.per} (same value: 10)
                [quantity] : integer {The Slithering.items.[].system.quantity} (8 different values)
                    1 (x55)
                    20 (x2)
                    2 (x6)
                    5 (x5)
                    10 (x4)
                    4 (x1)
                    8 (x1)
                    6 (x1)
                [reload] : object {The Slithering.items.[].system.reload}
                    value : string {The Slithering.items.[].system.reload.value} (all different values)
                [runes] : object {The Slithering.items.[].system.runes}
                    potency : integer {The Slithering.items.[].system.runes.potency} (2 different values)
                        0 (x9)
                        1 (x7)
                    property : array<string> {The Slithering.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {The Slithering.items.[].system.runes.property.[]} (same value: returning)
                    [striking] : integer {The Slithering.items.[].system.runes.striking} (2 different values)
                        0 (x11)
                        1 (x2)
                    [resilient] : integer {The Slithering.items.[].system.runes.resilient} (same value: 0)
                [size] : string {The Slithering.items.[].system.size} (2 different values)
                    med (x78)
                    sm (x1)
                [splashDamage] : object {The Slithering.items.[].system.splashDamage}
                    value : integer {The Slithering.items.[].system.splashDamage.value} (2 different values)
                        0 (x11)
                        2 (x2)
                [usage] : object {The Slithering.items.[].system.usage}
                    value : string {The Slithering.items.[].system.usage.value} (9 different values)
                        held-in-one-hand (x52)
                        held-in-two-hands (x3)
                        worncloak (x1)
                        worn (x4)
                        wornbackpack (x4)
                        held-in-one-plus-hands (x1)
                        worngloves (x1)
                        wornbracers (x1)
                        worneyepiece (x1)
                [uses] : object {The Slithering.items.[].system.uses}
                    autoDestroy : boolean {The Slithering.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {The Slithering.items.[].system.uses.max} (2 different values)
                        1 (x13)
                        7 (x4)
                    value : integer {The Slithering.items.[].system.uses.value} (2 different values)
                        1 (x13)
                        7 (x4)
                [stackGroup] : string {The Slithering.items.[].system.stackGroup} (3 different values)
                    bolts (x1)
                    coins (x4)
                    arrows (x1)
                [collapsed] : boolean {The Slithering.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {The Slithering.items.[].system.stowing} (same value: True)
                [ancestryFeatLevels] : object {The Slithering.items.[].system.ancestryFeatLevels}
                    value : array<integer> {The Slithering.items.[].system.ancestryFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {The Slithering.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
                            1 (x4)
                            5 (x4)
                            9 (x4)
                            13 (x4)
                            17 (x4)
                [attacks] : object {The Slithering.items.[].system.attacks}
                    advanced : integer {The Slithering.items.[].system.attacks.advanced} (same value: 0)
                    martial : integer {The Slithering.items.[].system.attacks.martial} (2 different values)
                        0 (x2)
                        1 (x2)
                    other : object {The Slithering.items.[].system.attacks.other}
                        name : string {The Slithering.items.[].system.attacks.other.name} (same value: )
                        rank : integer {The Slithering.items.[].system.attacks.other.rank} (same value: 0)
                    simple : integer {The Slithering.items.[].system.attacks.simple} (same value: 1)
                    unarmed : integer {The Slithering.items.[].system.attacks.unarmed} (same value: 1)
                [classFeatLevels] : object {The Slithering.items.[].system.classFeatLevels}
                    value : array<integer> {The Slithering.items.[].system.classFeatLevels.value}
                        Length: min=10 max=11
                        Value type: integer {The Slithering.items.[].system.classFeatLevels.value.[]} (11 different values)
                            2 (x4)
                            4 (x4)
                            6 (x4)
                            8 (x4)
                            10 (x4)
                            12 (x4)
                            14 (x4)
                            16 (x4)
                            18 (x4)
                            20 (x4)
                            1 (x2)
                [defenses] : object {The Slithering.items.[].system.defenses}
                    heavy : integer {The Slithering.items.[].system.defenses.heavy} (same value: 0)
                    light : integer {The Slithering.items.[].system.defenses.light} (2 different values)
                        0 (x1)
                        1 (x3)
                    medium : integer {The Slithering.items.[].system.defenses.medium} (same value: 0)
                    unarmored : integer {The Slithering.items.[].system.defenses.unarmored} (same value: 1)
                [generalFeatLevels] : object {The Slithering.items.[].system.generalFeatLevels}
                    value : array<integer> {The Slithering.items.[].system.generalFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {The Slithering.items.[].system.generalFeatLevels.value.[]} (5 different values)
                            3 (x4)
                            7 (x4)
                            11 (x4)
                            15 (x4)
                            19 (x4)
                [keyAbility] : object {The Slithering.items.[].system.keyAbility}
                    value : array<string> {The Slithering.items.[].system.keyAbility.value}
                        Length: min=1 max=1
                        Value type: string {The Slithering.items.[].system.keyAbility.value.[]} (3 different values)
                            int (x2)
                            cha (x1)
                            dex (x1)
                [perception] : integer {The Slithering.items.[].system.perception} (2 different values)
                    1 (x2)
                    2 (x2)
                [savingThrows] : object {The Slithering.items.[].system.savingThrows}
                    fortitude : integer {The Slithering.items.[].system.savingThrows.fortitude} (same value: 1)
                    reflex : integer {The Slithering.items.[].system.savingThrows.reflex} (2 different values)
                        1 (x2)
                        2 (x2)
                    will : integer {The Slithering.items.[].system.savingThrows.will} (same value: 2)
                [skillFeatLevels] : object {The Slithering.items.[].system.skillFeatLevels}
                    value : array<integer> {The Slithering.items.[].system.skillFeatLevels.value}
                        Length: min=10 max=19
                        Value type: integer {The Slithering.items.[].system.skillFeatLevels.value.[]} (19 different values)
                            2 (x4)
                            4 (x4)
                            6 (x4)
                            8 (x4)
                            10 (x4)
                            12 (x4)
                            14 (x4)
                            16 (x4)
                            18 (x4)
                            20 (x4)
                            3 (x2)
                            5 (x1)
                            7 (x2)
                            9 (x1)
                            11 (x1)
                            13 (x1)
                            15 (x2)
                            17 (x1)
                            19 (x1)
                [skillIncreaseLevels] : object {The Slithering.items.[].system.skillIncreaseLevels}
                    value : array<integer> {The Slithering.items.[].system.skillIncreaseLevels.value}
                        Length: min=9 max=19
                        Value type: integer {The Slithering.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
                            3 (x4)
                            5 (x4)
                            7 (x4)
                            9 (x4)
                            11 (x4)
                            13 (x4)
                            15 (x4)
                            17 (x4)
                            19 (x4)
                            2 (x1)
                            4 (x1)
                            6 (x1)
                            8 (x1)
                            10 (x1)
                            12 (x1)
                            14 (x1)
                            16 (x1)
                            18 (x1)
                            20 (x1)
                [spellcasting] : integer {The Slithering.items.[].system.spellcasting} (2 different values)
                    1 (x2)
                    0 (x2)
                [additionalLanguages] : object {The Slithering.items.[].system.additionalLanguages}
                    count : integer {The Slithering.items.[].system.additionalLanguages.count} (same value: 0)
                    custom : string {The Slithering.items.[].system.additionalLanguages.custom} (same value: )
                    value : array<string> {The Slithering.items.[].system.additionalLanguages.value}
                        Length: min=4 max=8
                        Value type: string {The Slithering.items.[].system.additionalLanguages.value.[]} (16 different values)
                            aklo (x1)
                            diabolic (x1)
                            dwarven (x1)
                            gnomish (x2)
                            petran (x2)
                            sakvroth (x2)
                            goblin (x2)
                            jotun (x3)
                            amurrun (x1)
                            boggard (x1)
                            draconic (x2)
                            elven (x2)
                            fey (x2)
                            thalassic (x1)
                            halfling (x1)
                            iruxi (x1)
                [flaws] : object {The Slithering.items.[].system.flaws}
                    0 : object {The Slithering.items.[].system.flaws.0}
                        value : array<string> {The Slithering.items.[].system.flaws.0.value}
                            Length: min=0 max=1
                            Value type: string {The Slithering.items.[].system.flaws.0.value.[]} (3 different values)
                                con (x1)
                                int (x1)
                                wis (x1)
                [languages] : object {The Slithering.items.[].system.languages}
                    custom : string {The Slithering.items.[].system.languages.custom} (same value: )
                    value : array<string> {The Slithering.items.[].system.languages.value}
                        Length: min=2 max=2
                        Value type: string {The Slithering.items.[].system.languages.value.[]} (5 different values)
                            common (x4)
                            draconic (x1)
                            orcish (x1)
                            iruxi (x1)
                            amurrun (x1)
                [reach] : integer {The Slithering.items.[].system.reach} (same value: 5)
                [speed] : integer {The Slithering.items.[].system.speed} (same value: 25)
                [vision] : string {The Slithering.items.[].system.vision} (3 different values)
                    darkvision (x2)
                    normal (x1)
                    low-light-vision (x1)
                [subfeatures] : object {The Slithering.items.[].system.subfeatures}
                    proficiencies : object {The Slithering.items.[].system.subfeatures.proficiencies}
                        [fortitude] : object {The Slithering.items.[].system.subfeatures.proficiencies.fortitude}
                            rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2)
                        [simple] : object {The Slithering.items.[].system.subfeatures.proficiencies.simple}
                            rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 2)
                        [unarmed] : object {The Slithering.items.[].system.subfeatures.proficiencies.unarmed}
                            rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2)
                        [light] : object {The Slithering.items.[].system.subfeatures.proficiencies.light}
                            rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1)
                        martial : object {The Slithering.items.[].system.subfeatures.proficiencies.martial}
                            rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.martial.rank} (same value: 2)
                [ancestry] : object {The Slithering.items.[].system.ancestry}
                    name : string {The Slithering.items.[].system.ancestry.name} (3 different values)
                        Orc (x1)
                        Lizardfolk (x1)
                        Catfolk (x1)
                    slug : string {The Slithering.items.[].system.ancestry.slug} (3 different values)
                        orc (x1)
                        lizardfolk (x1)
                        catfolk (x1)
                    uuid : string {The Slithering.items.[].system.ancestry.uuid} (3 different values)
                        Compendium.pf2e.ancestries.Item.lSGWXjcbOa6O5fTx (x1)
                        Compendium.pf2e.ancestries.Item.HWEgF7Gmoq55VhTL (x1)
                        Compendium.pf2e.ancestries.Item.972EkpJOPv9KkQIW (x1)
                [acBonus] : integer {The Slithering.items.[].system.acBonus} (3 different values)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                [checkPenalty] : integer {The Slithering.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -2 (x1)
                [dexCap] : integer {The Slithering.items.[].system.dexCap} (3 different values)
                    3 (x1)
                    2 (x1)
                    4 (x1)
                [speedPenalty] : integer {The Slithering.items.[].system.speedPenalty} (2 different values)
                    0 (x2)
                    -5 (x1)
                [strength] : integer {The Slithering.items.[].system.strength} (3 different values)
                    1 (x1)
                    2 (x1)
                    0 (x1)
                [frequency] : object {The Slithering.items.[].system.frequency}
                    max : integer {The Slithering.items.[].system.frequency.max} (same value: 1)
                    per : string {The Slithering.items.[].system.frequency.per} (3 different values)
                        PT10M (x3)
                        round (x1)
                        day (x1)
                [selfEffect] : object {The Slithering.items.[].system.selfEffect}
                    name : string {The Slithering.items.[].system.selfEffect.name} (same value: Effect: Devise a Stratagem)
                    uuid : string {The Slithering.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Devise a Stratagem)
                [maxTakable] : integer {The Slithering.items.[].system.maxTakable} (same value: 3)
            type : string {The Slithering.items.[].type} (15 different values)
                lore (x4)
                background (x4)
                feat (x76)
                spellcastingEntry (x4)
                spell (x45)
                weapon (x13)
                equipment (x34)
                consumable (x17)
                treasure (x4)
                backpack (x4)
                class (x4)
                ancestry (x4)
                action (x8)
                heritage (x3)
                armor (x3)
            [_stats] : object {The Slithering.items.[]._stats}
                compendiumSource : string {The Slithering.items.[]._stats.compendiumSource} (180 different values)
            [flags] : object {The Slithering.items.[].flags}
                pf2e : object {The Slithering.items.[].flags.pf2e}
                    [itemGrants] : object {The Slithering.items.[].flags.pf2e.itemGrants}
                        [lessonOfVengeance] : object {The Slithering.items.[].flags.pf2e.itemGrants.lessonOfVengeance}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.lessonOfVengeance.id} (same value: F7vKM7x62hU3YiC9)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.lessonOfVengeance.onDelete} (same value: detach)
                        [koboldBreath] : object {The Slithering.items.[].flags.pf2e.itemGrants.koboldBreath}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.koboldBreath.id} (same value: V57NCAzFGul3Schr)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.koboldBreath.onDelete} (same value: detach)
                        [castASpell] : object {The Slithering.items.[].flags.pf2e.itemGrants.castASpell}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.castASpell.id} (2 different values)
                                BrB6AdB9QB3NW5x3 (x1)
                                kcmPQ2dAnd9qZ3a2 (x1)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach)
                        [empiricismMethodology] : object {The Slithering.items.[].flags.pf2e.itemGrants.empiricismMethodology}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.empiricismMethodology.id} (same value: nekyHa557ZfdjnTB)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.empiricismMethodology.onDelete} (same value: detach)
                        [deviseAStratagem] : object {The Slithering.items.[].flags.pf2e.itemGrants.deviseAStratagem}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.deviseAStratagem.id} (same value: Seg8HNdRq9SPbp8g)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.deviseAStratagem.onDelete} (same value: detach)
                        [clueIn] : object {The Slithering.items.[].flags.pf2e.itemGrants.clueIn}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.clueIn.id} (same value: sjlAne4cTG0NhamN)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.clueIn.onDelete} (same value: detach)
                        [pursueALead] : object {The Slithering.items.[].flags.pf2e.itemGrants.pursueALead}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.pursueALead.id} (same value: DidpjONPX6ERjKQT)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.pursueALead.onDelete} (same value: detach)
                        [expeditiousInspection] : object {The Slithering.items.[].flags.pf2e.itemGrants.expeditiousInspection}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.expeditiousInspection.id} (same value: ZrcRoaXmhVip7VeA)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.expeditiousInspection.onDelete} (same value: detach)
                        [thatsOdd] : object {The Slithering.items.[].flags.pf2e.itemGrants.thatsOdd}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.thatsOdd.id} (same value: 7qqnau8vnRTLhstW)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.thatsOdd.onDelete} (same value: detach)
                        [assurance] : object {The Slithering.items.[].flags.pf2e.itemGrants.assurance}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.assurance.id} (same value: Ide5KyYYdKd8KOCX)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach)
                        [cosmos] : object {The Slithering.items.[].flags.pf2e.itemGrants.cosmos}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.cosmos.id} (same value: ep0v9aVwvVez55pa)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.cosmos.onDelete} (same value: detach)
                        [breathControl] : object {The Slithering.items.[].flags.pf2e.itemGrants.breathControl}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.breathControl.id} (same value: KkXunB1gomxKL4z3)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.breathControl.onDelete} (same value: detach)
                        [catFall] : object {The Slithering.items.[].flags.pf2e.itemGrants.catFall}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.catFall.id} (same value: QzzBl3tAKN3sdZpc)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach)
                        [braggart] : object {The Slithering.items.[].flags.pf2e.itemGrants.braggart}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.braggart.id} (same value: 4QTfVoSAiVLmmewU)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.braggart.onDelete} (same value: detach)
                        [confidentFinisher] : object {The Slithering.items.[].flags.pf2e.itemGrants.confidentFinisher}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.confidentFinisher.id} (same value: wdDQ9yw6O0Flmu8p)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.confidentFinisher.onDelete} (same value: detach)
                        opportuneRiposte : object {The Slithering.items.[].flags.pf2e.itemGrants.opportuneRiposte}
                            id : string {The Slithering.items.[].flags.pf2e.itemGrants.opportuneRiposte.id} (same value: a9mlzJbwj3V7CNgj)
                            onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.opportuneRiposte.onDelete} (same value: detach)
                    [grantedBy] : object {The Slithering.items.[].flags.pf2e.grantedBy}
                        id : string {The Slithering.items.[].flags.pf2e.grantedBy.id} (15 different values)
                            ujKAek0EThNATRxm (x1)
                            JvafZKsYbC7ZLy28 (x1)
                            cUDetV4ZFZeGREjd (x1)
                            nekyHa557ZfdjnTB (x2)
                            LmaCWsEuL1hBJnXX (x1)
                            bLNQVZCDFWCQeOHC (x1)
                            52Q2OCfvO3I2C85E (x2)
                            J9pVVFVIqaXcKv4z (x1)
                            d34pc9yBCtvZRh6c (x1)
                            ylezrn8l2jAet3Vy (x1)
                            KT62lEexKxcH4oFB (x1)
                            MIopWs3qVDK6Fkjb (x1)
                            5lmFbjHVUy4E2K0m (x1)
                            NzHICRvacXmifOiM (x1)
                            rScYoEN7X7DI1O4q (x1)
                        onDelete : string {The Slithering.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
    name : string {The Slithering.name} (all different values)
    system : object {The Slithering.system}
        [abilities] : mixed
        attributes : object {The Slithering.system.attributes}
            hp : object {The Slithering.system.attributes.hp}
                temp : integer {The Slithering.system.attributes.hp.temp} (same value: 0)
                value : integer {The Slithering.system.attributes.hp.value} (all different values)
            [resistances] : array<object> {The Slithering.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {The Slithering.system.attributes.resistances.[]}
                    type : string {The Slithering.system.attributes.resistances.[].type} (2 different values)
                        fire (x1)
                        physical (x1)
                    value : integer {The Slithering.system.attributes.resistances.[].value} (2 different values)
                        2 (x1)
                        4 (x1)
            speed : object {The Slithering.system.attributes.speed}
                otherSpeeds : array<> {The Slithering.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {The Slithering.system.attributes.speed.value} (same value: 25)
        build : object {The Slithering.system.build}
            attributes : object {The Slithering.system.build.attributes}
                boosts : object {The Slithering.system.build.attributes.boosts}
                    1 : array<string> {The Slithering.system.build.attributes.boosts.1}
                        Length: min=4 max=4
                        Value type: string {The Slithering.system.build.attributes.boosts.1.[]} (6 different values)
                            int (x2)
                            dex (x4)
                            con (x4)
                            wis (x2)
                            cha (x2)
                            str (x2)
                    5 : array<string> {The Slithering.system.build.attributes.boosts.5}
                        Length: min=4 max=4
                        Value type: string {The Slithering.system.build.attributes.boosts.5.[]} (6 different values)
                            dex (x4)
                            con (x4)
                            wis (x3)
                            cha (x2)
                            int (x1)
                            str (x2)
        crafting : object {The Slithering.system.crafting}
            formulas : array<> {The Slithering.system.crafting.formulas}
                Length: min=0 max=0
                Value type: mixed
        details : object {The Slithering.system.details}
            age : object {The Slithering.system.details.age}
                value : string {The Slithering.system.details.age.value} (same value: )
            alliance : string {The Slithering.system.details.alliance} (same value: party)
            ancestry : object {The Slithering.system.details.ancestry}
                value : string {The Slithering.system.details.ancestry.value} (same value: )
            background : object {The Slithering.system.details.background}
                value : string {The Slithering.system.details.background.value} (same value: )
            biography : object {The Slithering.system.details.biography}
                allies : string {The Slithering.system.details.biography.allies} (same value: )
                anathema : array<> {The Slithering.system.details.biography.anathema}
                    Length: min=0 max=0
                    Value type: mixed
                appearance : string {The Slithering.system.details.biography.appearance} (same value: )
                attitude : string {The Slithering.system.details.biography.attitude} (same value: )
                backstory : string {The Slithering.system.details.biography.backstory} (same value: )
                beliefs : string {The Slithering.system.details.biography.beliefs} (same value: )
                birthPlace : string {The Slithering.system.details.biography.birthPlace} (same value: )
                campaignNotes : string {The Slithering.system.details.biography.campaignNotes} (same value: )
                catchphrases : string {The Slithering.system.details.biography.catchphrases} (same value: )
                dislikes : string {The Slithering.system.details.biography.dislikes} (same value: )
                edicts : array<> {The Slithering.system.details.biography.edicts}
                    Length: min=0 max=0
                    Value type: mixed
                enemies : string {The Slithering.system.details.biography.enemies} (same value: )
                likes : string {The Slithering.system.details.biography.likes} (same value: )
                organizations : string {The Slithering.system.details.biography.organizations} (same value: )
            class : object {The Slithering.system.details.class}
                value : string {The Slithering.system.details.class.value} (same value: )
            deity : object {The Slithering.system.details.deity}
                image : string {The Slithering.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp)
                value : string {The Slithering.system.details.deity.value} (same value: )
            ethnicity : object {The Slithering.system.details.ethnicity}
                value : string {The Slithering.system.details.ethnicity.value} (same value: )
            gender : object {The Slithering.system.details.gender}
                value : string {The Slithering.system.details.gender.value} (3 different values)
                    M/He/Him (x2)
                     (x1)
                    F/She/Her (x1)
            height : object {The Slithering.system.details.height}
                value : string {The Slithering.system.details.height.value} (same value: )
            [heritage] : object {The Slithering.system.details.heritage}
                value : string {The Slithering.system.details.heritage.value} (same value: Dragonscaled Kobold)
            keyability : object {The Slithering.system.details.keyability}
                value : string {The Slithering.system.details.keyability.value} (same value: str)
            languages : object {The Slithering.system.details.languages}
                details : string {The Slithering.system.details.languages.details} (same value: )
                value : array<string> {The Slithering.system.details.languages.value}
                    Length: min=2 max=6
                    Value type: string {The Slithering.system.details.languages.value.[]} (12 different values)
                        aklo (x1)
                        common (x4)
                        diabolic (x1)
                        draconic (x1)
                        petran (x2)
                        sakvroth (x1)
                        goblin (x1)
                        kelish (x1)
                        orcish (x1)
                        osiriani (x1)
                        iruxi (x1)
                        amurrun (x1)
            level : object {The Slithering.system.details.level}
                min : integer {The Slithering.system.details.level.min} (same value: 1)
                value : integer {The Slithering.system.details.level.value} (same value: 5)
            nationality : object {The Slithering.system.details.nationality}
                value : string {The Slithering.system.details.nationality.value} (same value: )
            weight : object {The Slithering.system.details.weight}
                value : string {The Slithering.system.details.weight.value} (same value: )
            xp : object {The Slithering.system.details.xp}
                max : integer {The Slithering.system.details.xp.max} (same value: 1000)
                min : integer {The Slithering.system.details.xp.min} (same value: 0)
                pct : integer {The Slithering.system.details.xp.pct} (same value: 0)
                value : integer {The Slithering.system.details.xp.value} (same value: 0)
        exploration : array<> {The Slithering.system.exploration}
            Length: min=0 max=0
            Value type: mixed
        initiative : object {The Slithering.system.initiative}
            statistic : string {The Slithering.system.initiative.statistic} (same value: perception)
        pfs : object {The Slithering.system.pfs}
            [characterNumber] : mixed
            currentFaction : string {The Slithering.system.pfs.currentFaction} (same value: EA)
            fame : integer {The Slithering.system.pfs.fame} (same value: 0)
            levelBump : boolean {The Slithering.system.pfs.levelBump} (same value: False)
            [playerNumber] : mixed
            reputation : object {The Slithering.system.pfs.reputation}
                EA : integer {The Slithering.system.pfs.reputation.EA} (same value: 0)
                GA : integer {The Slithering.system.pfs.reputation.GA} (same value: 0)
                HH : integer {The Slithering.system.pfs.reputation.HH} (same value: 0)
                RO : integer {The Slithering.system.pfs.reputation.RO} (same value: 0)
                VS : integer {The Slithering.system.pfs.reputation.VS} (same value: 0)
                VW : integer {The Slithering.system.pfs.reputation.VW} (same value: 0)
            school : string {The Slithering.system.pfs.school} (same value: none)
        resources : object {The Slithering.system.resources}
            [focus] : object {The Slithering.system.resources.focus}
                value : integer {The Slithering.system.resources.focus.value} (2 different values)
                    1 (x1)
                    2 (x1)
            heroPoints : object {The Slithering.system.resources.heroPoints}
                max : integer {The Slithering.system.resources.heroPoints.max} (same value: 3)
                value : integer {The Slithering.system.resources.heroPoints.value} (2 different values)
                    1 (x2)
                    0 (x2)
        saves : object {The Slithering.system.saves}
            fortitude : object {The Slithering.system.saves.fortitude}
                rank : integer {The Slithering.system.saves.fortitude.rank} (same value: 0)
                value : integer {The Slithering.system.saves.fortitude.value} (same value: 0)
            reflex : object {The Slithering.system.saves.reflex}
                rank : integer {The Slithering.system.saves.reflex.rank} (same value: 0)
                value : integer {The Slithering.system.saves.reflex.value} (same value: 0)
            will : object {The Slithering.system.saves.will}
                rank : integer {The Slithering.system.saves.will.rank} (same value: 0)
                value : integer {The Slithering.system.saves.will.value} (same value: 0)
        skills : object {The Slithering.system.skills}
            acrobatics : object {The Slithering.system.skills.acrobatics}
                rank : integer {The Slithering.system.skills.acrobatics.rank} (3 different values)
                    1 (x2)
                    0 (x1)
                    2 (x1)
            arcana : object {The Slithering.system.skills.arcana}
                rank : integer {The Slithering.system.skills.arcana.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            athletics : object {The Slithering.system.skills.athletics}
                rank : integer {The Slithering.system.skills.athletics.rank} (2 different values)
                    0 (x1)
                    1 (x3)
            crafting : object {The Slithering.system.skills.crafting}
                rank : integer {The Slithering.system.skills.crafting.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            deception : object {The Slithering.system.skills.deception}
                rank : integer {The Slithering.system.skills.deception.rank} (3 different values)
                    2 (x1)
                    1 (x2)
                    0 (x1)
            diplomacy : object {The Slithering.system.skills.diplomacy}
                rank : integer {The Slithering.system.skills.diplomacy.rank} (3 different values)
                    1 (x2)
                    2 (x1)
                    0 (x1)
            intimidation : object {The Slithering.system.skills.intimidation}
                rank : integer {The Slithering.system.skills.intimidation.rank} (2 different values)
                    0 (x2)
                    2 (x2)
            medicine : object {The Slithering.system.skills.medicine}
                rank : integer {The Slithering.system.skills.medicine.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            nature : object {The Slithering.system.skills.nature}
                rank : integer {The Slithering.system.skills.nature.rank} (3 different values)
                    2 (x2)
                    1 (x1)
                    0 (x1)
            occultism : object {The Slithering.system.skills.occultism}
                rank : integer {The Slithering.system.skills.occultism.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            performance : object {The Slithering.system.skills.performance}
                rank : integer {The Slithering.system.skills.performance.rank} (same value: 0)
            religion : object {The Slithering.system.skills.religion}
                rank : integer {The Slithering.system.skills.religion.rank} (same value: 0)
            society : object {The Slithering.system.skills.society}
                rank : integer {The Slithering.system.skills.society.rank} (3 different values)
                    0 (x2)
                    2 (x1)
                    1 (x1)
            stealth : object {The Slithering.system.skills.stealth}
                rank : integer {The Slithering.system.skills.stealth.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            survival : object {The Slithering.system.skills.survival}
                rank : integer {The Slithering.system.skills.survival.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            thievery : object {The Slithering.system.skills.thievery}
                rank : integer {The Slithering.system.skills.thievery.rank} (2 different values)
                    1 (x3)
                    0 (x1)
    type : string {The Slithering.type} (same value: character)